Thursday, 18 December 2014

DAY 49

Today I thought I was going to be done with the river tile movement, though when I looked back at the 10 frame movement of it, it just wasn't smooth enough. Ty wanted something like 60 frames because that is how fast our game runs in all the rooms and such, but that would take too much time on a tiny difference. I decided to restart it all and go with 20 frames, moving at roughly 6 pixels/frame. I made it 8 pixels/ frame on some because if there are 20 frames in a 128x128 square, it would be 6.4 pixels/frame exactly, and I can't do less than half a pixel. It doesn't really have to be exact anyway. Below is a comparison from when I first started to what I ended up with.





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