Wednesday, 17 December 2014

DAY 48

Today I realized that the water still looked a bit off from the rest of the textures in the game. I tried to manually pixellate the sprite, but it didn't look too great. So I then went to a website called lunapic, which lets you edit images, and gifs. So I uploaded the image, set the pixellation to 5, and it finally looked great. After that I decided that it needed to be less choppy because it only has 3 frames. So I recreated it and made it 10 frames this time. It looked a lot better and looked like it flowed more. It still does look a little bit choppy and I might end up increasing the flow rate from every frame to less than 12 pixels/frame.


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