[COURSE SUMMARY | PART 1]
It is nearing the end of this course and I was told to write an overall review/summary of what I did over the course and the obstacles, so here it is. I took this same course last year and it was nothing like what I did this year. This year it wasn't just me individually working on a game, it was me and two other people, which was different but definitely better and more fun. The first thing I did in this course was create a platformer game by myself, which actually went quite well. Though the majority of this course was spent towards the game created by Ty, David, and I. When we started we planned all of these objectives to complete by the end of the course, most of which we did. Though an objective on the list was "at least 15 side missions", or something like that. We ended up not even completing one main mission, which is sort of sad. The reason for that is that even up to the point we are now, we've been working on the mechanics mainly. I thought that It would take only a couple months for the mechanics, though we ended up adding more and more making it even better.
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