Monday, 8 December 2014

DAY 42

Today I was watching someone play through the full game on Ty's computer, and noticed there was no benefit of going to kill the slime monsters and other mobs. I wanted to create either a potion which heals the player or something that will make the player want to kill the mob, even maybe a special sword or something. I tried this by creating a variable called sprite_index, and set it to the initial sprite of the enemy. Then when the enemy was killed, or in my case for the time being; clicked, the enemy would switch to sprite_index = (potion or drop sprite). This was fairly easy but i want to try and create another particle effect so it acts as maybe an orb that floats to the player slowly, and the heals them when it collides with it. I could just use the blood effect and change the color, but it is kind of being overused with the magic shot, and blood. I was going to watch this VIDEO, but I didn't have time, it seems useful.



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